Monday, September 29, 2014

Wednesday, September 24, 2014

First Teaser Video and Steam Greenlight Process

We are quite proud of our first teaser video for Highlands!




If you have a Steam account you can also help us getting Greenlighted by voting for us (must have bought at least one game on Steam to be able to vote):


Click here to visit our Steam Greenlight page!

Old Challenges and New Challenges

@BurritoAl discusses the list of remaining game-play development tasks (as of September 2014) for Highlands at http://forums.tigsource.com/index.php?topic=43081.msg1065152#msg1065152

Monday, September 22, 2014

It's the Final Countdown!

It's official, it's coming, mark your calendar because next Monday will be a big milestone for Burrito Studio.



Please join our Facebook event and spread the word!
https://www.facebook.com/events/633267513457639/

Monday, September 15, 2014

Amazing time at Montreal Comiccon '14!

It has been a tremendous weekend at Montreal Comiccon!  It was our first showcase of the game on such a large scale and the public reaction was simply amazing.  Feedback from our playable demo really boosted our confidence in Highlands game mechanics and visual direction.  Most importantly, it has been an incredible opportunity to chat with a lot of gamers, meet colleagues and have fun!  A quick thanks to multijoueur.ca for helping with the setup and for promoting indie game dev locally.

Here are some pictures:













Tuesday, September 9, 2014

Busy Week!

Quite a busy week at the studio!

Our beta 4 build is fresh out of the oven for private testing with lots of improvements and new stuff!  We invite those who already have beta keys to give us feedback (the game link has been updated to the new version at www.burritostudio.com).

We are also giving out some more keys so feel free to contact us at betatesting@burritostudio.com and try it out!


New features:
 - More intuitive UI: no more text on screen!
 - A brand new map to test!  This map contains advanced combat scenarios and also resources management (food and leadership).
 - When a character loses strength (hit points) in combat, he is no longer healed automatically.  A character can thus have a strength of 14/17, that will slowly replenish up to 17 at a rate of 1 point per turn.

The later system really adds a cool dynamic to combats and will be prone to evolve in the next versions.


BurritoJo is Maintaining a Daily Developer Log


If you want to have a personal take on the daily challenges of a game developer go follow BurritoJo's thread at http://forums.tigsource.com/index.php?topic=43081.


Comiccon Starts Upcoming Friday!


Feeling adventurous and attending Montreal Comiccon?  Come see us at artists booth 2640!

Kickstarter Kick-Off in Three Weeks!


The countdown has started!  Lots of events will happen around this big milestone so stay tuned.

Monday, September 8, 2014

We're doing a Kickstarter!

Highlands is officially making a Kickstarter this october!

Team Burrito need your help to achieve our goal of making the great game that we've always had in mind!

We've spent the week preparing our kickstarter campaign so stay tuned for the official launch. If anybody isn't familiar with crowdfunding, here is a link to get Kickstarted!

This thursday we shot the raw footage for our Kickstarter trailer.  Here's an exclusive look at the behind-the-scene-award-winning-oscar-nominated-film-extraordinaire!

BurritoJo setting up the audio recording.

A  cool picture about BurritoJo not remembering his text.

BurritoFrank thinking about the meaning of life. And also his next Oscar.

Little technical problems.

Monday, September 1, 2014

We'll be at ComicCon Montreal September 12-14!

Visit us at Comiccon Montreal in two weeks!

Come say hi! if you are attending Comiccon Montreal from September 12 to 14.


There will be a playable beta of Highlands, new gameplay video, new artworks never seen before and much more!

All our team members will be here to answer your questions and listen to your comments.

See you there!